![]() Our group has also finished implementing the fuel capacity/level since the car originally does not consume fuel while running and will continue to run even when the current fuel level is set to zero. Beginning the implementation of a slider to modify the car’s handling.Implementing a text field to set the acceleration delay.Beginning the implementation of traction control.In addition to modifying the car’s turning physics to make the simulator more realistic, our group has extended upon the car settings by: Originally, the simulator only has 6 settings to modify the car’s behavior. Our group has modified the behavior of the pedestrian AI allowing the user to modify the pedestrian's path so that the pedestrian walks in a pre-defined path that can also be delayed by any amount of seconds. The original behavior of pedestrians is to continuously walk in a straight path. However, we have included documentation for future groups to continue implementing this feature. Adding rainy/foggy blocks of road in the map editorĭue to time constraints, the weather feature has not been completed.Adding road glare that inhibits the driver's vision.Implementing a slider in the settings to change the weather to rainy/foggy in real time.Our group has expanded upon this by beginning work on: The simulator currently has no weather mechanics, with the road conditions being dry the entire time. Our group has added the ability to set spawn points where vehicles can spawn and the user is able to modify the spawn rate. Originally, the simulator only had the ability to place individual vehicles in the map. Allowing the user to save their custom map.Adding stop signs, traffic lights, and construction/school zone signs.Driving 2 starts a new era of driving simulation gameplay with. Our group has expanded on the map editor by: Driving is back in the sequel to the biggest mobile driving simulation game of all time Dr. Research, while maintaining the realism of a more expensive research simulation environment. Through the use of virtual reality, this project will prove to be a more cost-effective and practical tool for his team’s Simulation to be of meaningful use or are too expensive and impractical to be considered by the department. While such simulation tools already exist without virtual reality, they either do not provide an immersive or accurate enough This behavior data can then be studied for the purpose of statistical analysis. Khan in the form of an accurate and immersive virtual reality driving simulation that will record behavioral dataįor graduate students. Khan’s team with the development of better, safer roads for everyday citizens by determining which conditions help the averageĭriver practice good habits and which conditions encourage undesirable behaviors. This project has the long term goal of assisting Dr. Ghazan Khan from the Sacramento State Civil Engineering department and his research team to help gather data from users about their driving habitsĪnd driving reactions under different road conditions. Traffic Simulator (TrafficSim) is a virtual reality driving simulator developed for Dr. ![]()
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